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Tide Lord

Rarity: Mythical #

Class: 🔮 Mage — Deals ranged elemental damage.

Attribute: 💧 Water — Deals water damage.

🛡️ Tactical Role #

  • [Mid Row]: Mid-range attack distance, suitable for the middle of the battlefield, usually having multiple functions.
  • [Control]: Ability to apply crowd control effects to a group of enemies, restricting their movement.
  • [Buff]: Ability to provide group buffs, increasing allied attributes and combat power (e.g., increased attack, energy recovery).
  • Attack Distance: 🏹 Long.
  • Weakness: 🌍 Earth.

📊 Base Statistics #

StatValue
❤️ HP6.26k
⚔️ Atk460
🛡️ DefenceMedium
👣 Movement SpeedMedium
⚔️⏱️ Atk speedLow
💧 Cost10

✨ Skills & Abilities #

🌪️ Vortex Eye (Active) #

  • Charge: ⏱️ 10s
  • Base: Prioritize Mage and Archer units to deal moderate-amount continuous damage and apply a pull effect in a large area.

Tide Aura (Passive) #

  • Base: Provide moderate attack speed increase for nearby allies.

🔄 Tidal Flow (Passive) #

  • Base: Skill cooldown reduced.

📈 Level Growth Table #

Level❤️ HP⚔️ Attack
Lv.14.04k298
Lv.26.26k460
Lv.39.39k690
Lv.413.62k1k
Lv.519.07k1.4k
Lv.626.70k1.96k
Lv.737.38k2.74k