
Rarity: Mythical
Class: Mage
Attribute: Earth 🧱
The Necromancer is a powerful Mythical Mage that dominates the battlefield through superior numbers. By summoning waves of skeleton troops, this unit provides both offensive pressure and a meat-shield for your team. As a Mage, it deals ranged elemental damage from the middle of your formation.
Core Attributes & Stats #
- Role: Mid Row (Deals ranged elemental damage)
- Specialty: Damage
- Weakness: Wind 🍃
- Cost: 8
| Level | HP | Attack |
| Lv.1 | 4.07k | 283 |
| Lv.2 | 8.13k | 570 |
| Lv.3 | 16.26k | 1.14k |
| Lv.4 | 32.52k | 2.28k |
| Lv.5 | 39.02k | 2.74k |
| Lv.6 | 46.82k | 3.29k |
| Lv.7 | 56.18k | 3.95k |
Note: Defense, Attack Speed, and Movement Speed are all rated as Medium.
Skills & Abilities #
1. Shadow Summon (Active) #
The signature move of the Necromancer, allowing for a massive presence on the board.
- Effect: Summon 4 skeleton Troops that attack enemies.
- Cast Limit: Skill can be cast up to 5 times.
- Cooldown: 10s
- Duration: 1s
2. Umbral Might (Passive) #
An enhancement skill that turns your small squad into a small army.
- Effect: The number of skeletons summoned has been increased to 6.
- Duration: 1.5s
3. Covenant of Night (Passive) #
A utility buff designed to keep the summons coming as quickly as possible.
- Effect: Reduces skill cooldown.
- Cooldown Reduction: 8s
Tactical Overview #
The Necromancer is best utilized in the Mid Row. While it doesn’t have the highest raw attack stat among Mythicals, its strength lies in its 6-skeleton summon limit. These skeletons distract enemies and soak up damage that would otherwise hit your heroes.
To maximize its potential, pair the Necromancer with units that buff “summoned units” or “Earth attribute” damage. Be wary of Wind attribute enemies, which can quickly clear your summons and leave the Necromancer vulnerable.
