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Bone Marksman

Looking for a back-row powerhouse to melt through enemy lines? Meet the Bone Marksman, a Mythical Archer that brings the heat—literally. With a focus on Fire damage and area-of-effect penetration, this skeleton doesn’t just shoot; he deletes.

💀 Unit Overview #

  • Class: Archer (Ranged Physical)
  • Attribute: Fire 🔥
  • Position: Back Row (Long Range)
  • Role: Area Damage / Sniper
  • Weakness: Water 💧

🏹 Skills & Abilities #

  • Bone Shot (Main Skill): Tired of tanks blocking your way? The Bone Marksman prioritizes Archers and Mages, firing a penetrating bullet that cuts through the entire enemy path.
    • Cooldown: 8s | Damage: 250% Coefficient
  • Flaw Exploit (Passive): He preys on the slow. If his target has low Attack Speed, he fires 1 extra shot at a 250% damage coefficient.
  • Rapid Shot (Passive): Keep the pressure on. This passive significantly reduces his ability cooldowns (down to 6s), ensuring the fire never stops.

📈 Growth & Scaling #

Watch his power grow! The Bone Marksman sees a massive jump in utility as he levels up, nearly doubling his HP and Attack every few stages.

LevelHP ❤️Attack ⚔️
Lv.14.04k288
Lv.28.08k580
Lv.316.16k1.16k
Lv.432.32k2.32k
Lv.538.78k2.78k
Lv.646.54k3.34k
Lv.755.85k4.01k

💡 Strategy Tip #

Position him at the very back of the battlefield to maximize his “Long” range and keep him away from Water-type melee units that can exploit his weakness. With an 8-mana cost, he’s a heavy investment, but his ability to snipe back-row mages is a literal game-changer.

Are you adding this Mythical marksman to your lineup, or do you prefer a more “fleshed out” team? 🦴🎯